Additionally, this mechanic also acts as a health system as well, as accumulating too much Fear will cause Tasi to succumb into her ghoulish mutation. The game's protagonist, Tasi Trianon experiences effects similar to Daniel's upon standing in darkness, witnessing disturbing events, and viewing mutilated human corpses and monsters. Sanity returns once again in Amnesia: Rebirth, though it simply goes by " Fear" in the game. In Hard Mode, dropping to the lowest sanity results in death. The same concept applies when the player must hide in the dark to not be seen by enemies, as the dark also lowers sanity. The loss of sanity is detrimental, but inevitable, as some unavoidable scripted sequences cause sanity to drop. The lower sanity goes, the more disturbing, surreal, and dangerous the environment seemingly becomes. Justine's sanity is only affected by staring at enemies and her final tread through the crypt. ![]() In other words, fearful and disturbing sights will frighten the character to the point where they lose their mind and rational thinking. Staying in the darkness, witnessing disturbing events, or staring at enemies will drain sanity. Sanity is a mechanic in Amnesia: The Dark Descent and its DLC Amnesia: Justine, which represents Daniel's and Justine's mental condition, respectively. ![]() ![]() Issue: Poorly written For the similar mechanical system in Amnesia: Rebirth representing the player character's soundness of mind, see Fear.
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